![]() The Allies have won WWII, and the Americans have put Alexander Romanov as a puppeteer premier for Russia. Originally set in the World War Two era, this game takes place about 40 years later. " Command & Conquer: Red Alert 2" is the sequel to 1996's spin-off from the Command & Conquer series, "Red Alert". Rec.), Sound Blaster or DirectSound compatible sound card, Mouse,Ģ8.8 Kbps or faster modem for Internet play Hd space, 4x CD-ROM drive, 16-bit color video card (4 MB RAM System Requirements: PII 266 minimum required, 32 MB RAM, 200 MB Patches / Upgrades: Free patches available through the Internet to fix Head to this topic to boost the power of your Final Alert 2: Yuri's Revenge.Produced by: Westwood Studios/Electronic Arts Note: When applying mods like TX (Terrain Expansion) which changes FAData.ini, it is advised to merge the contents with a diff tool instead of overwriting the file so that the corrections or changes are not lost. Additional info and corrections for few events Few trees, lamps and other objects made available Desert trees with lower IDs made available Map action 88 now shows ParticleSystems list in the dropdown instead of Particles. Included Ambient calc tool for map action 71 and 72. Ease of use UI changes like dropdown size increase, consecutive window's button location sync. Few description changes in FAData.ini for actions and events. Script action Change house (20,n) dropdown changed to country list for index selection. Here's the full changelog from the versions released in this month: For further information, I've been posting about it at the forums (registered users only).Į1 Elite has recently posted two new versions of his Final Alert 2 YR v1.02 Patches, which updates FAData.ini to support features from Ares, among other things. For now, Revora Forums and some of its hostees are already running on this new server. We don't have a date for this operation yet, but we might be surprised with it in the next days. But it won't be something that can't be fixed. However, due to some software differences between both machines, it will possibly have some minor traumas with SSL support, once it happens. Revora is moving to a new server and we shall move there as well:įor those who complain that PPM runs slowly, we will be moving to a new server which is far better than the current one. Optional mind control range limit (by Uranusian/Thrifinisema) Īlso thanks to thomassneddon, BoredEXE (Otamaa) and FS-21 for assistance on implementing the features. Custom per-WH SplashLists (by Uranusian/Thrifinisema) Projectile Interception Logic (by AutoGavy) ![]() Remove Disguise and Remove Mind Control warhead effects (by secsome) New Dump Object Info command (by secsome) Kerbiter is looking for testers for the upcoming version of Phobos, which, together with Ares, extends Yuri's Revenge modding features. We'll be creating a mirror for it soon in PPM. Note that this specific edition of the mod is currently hosted on MediaFire. Head to this topic for further information. With the blessing from Mig Eater, twistedconversion has posted a D-Day 3.7b with CnCNet client support. Unoficial D-Day Multiplayer Edition with CnCNet Client support ![]() Regardless of my news inactivity, the community is still alive constantly posting cool looking voxels and some other resources. thesis, but the problem is actually a matter of months and the tight schedule makes things quite tough for me. I thought I was only a couple of weeks behind my schedule with my Ph.D. Hello everyone! Sorry for being slacking with news. We have no information when he will return - but the most direct way to find out is to be in chat and hear about it live. In unrelated news, as many of you have noticed, Alex is absent at the moment. We'll try to correct them as soon as possible. Please do report instances in Ares' documentation or supporting documents were the old Freenode chat link is still displayed. ()Īs for the background of this migration, Wikipedia has a short summary of the recent happenings at Freenode: Since we have full control over the platform this time around, we also set up #ares: as a channel dedicated to Ares, in case the remaining Ares modders want to congregate there to support each other and talk about Ares and RA2/YR modding in general. This isn't primarily Ares news, but #RenProj has always been the "original" place for live chat regarding Ares and the breeding ground of much of it development back in the day.Īs a result, we still get visitors with questions every once in a while.īe advised that we have _moved_ the channel to a Matrix-based one at #renproj:Īs before, you can join directly through webchat () or with your own client ().
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